Clash of clans army camp Army camp

Clash of clans troop capacity 340/352 Clash of clans spell capacity 11/11 Clash of clans siege machine capacity 1/1

Clash of clans clan castle Clan castle

Clash of clans troop capacity 55/55 Clash of clans spell capacity 3/4 Clash of clans siege machine capacity 2/2

Clash of clans barbarian king hero Heroes

Clash of clans "Archer Queen" hero
Magic Mirror
Action Figure
Unicorn
Clash of clans "Grand Warden" hero
Rage Gem
Life Gem
Sneezy
Clash of clans "Royal Champion" hero
Rocket Spear
Electro Boots
Spirit Fox
Clash of clans "Dragon Duke" hero
Fire Heart
Stun Blaster
Phoenix

Clash of clans builder base swords Guide

This is not a TH18 strat. It's meant for TH17, it because the website have not updated, that TH17 access Totem Spell.

Find a straight line where monolith/main defense is lined up with townhall. That's where your main army will enter, with log launcher.

DD Funnel in one corner. Super Barbs to Clear the other Corner.

Throwers, Healers, AQ and GW with log launcher behind. Let them get in.

Revive DD through out the battle. But not in situations where he is set to die instantly (Single Target Inferno, Monolith etc.)

Totem through out the battle, retarget Single Target Inferno. But don't place them to far in the base, that's a waste.

Use remaining troops and RC to clean up from behind. RC can be used early in the "start funnel" to. But that depends on the base.

RC with Rocket Spear instantly to get value, and reserve damage impact.

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Clash of Clans Barbarian King

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