Clan castle
Heroes









GuideTH13 High-Volume Yeti-Bowler Smash (No-Camp-Healer Variant)
Core Concept: A heavy ground smash that trades camp Healers for massive Yeti/Bowler volume, relying on 3 Heal Spells, the Grand Warden's Rage Gem aura, and Queen/King equipment to bulldoze the core.
Left & Right Corners: Drop 1 Giant + 1 Wizard on each outer corner to clear trash buildings (use Balloons if ground-only defenses like Cannons/Mortars are exposed).
Deep Cut: Drop 1 Bowler behind each Giant so the double-bounce destroys the first building inside the wall. Wait 5 seconds for the corners to clear.
Center Trash: Drop 2 Yetis in the middle to clear the immediate center buildings.
First Wall: Deploy 1 Ice Golem + Super Wall Breakers to crack the outer wall immediately.
Main Push: Send in the remaining 2 Ice Golems, Log Launcher (lined up with the Town Hall), King, Queen, 4 Yetis, 10 Bowlers, and Grand Warden in a tight wave.
Early Sustain & CC: Drop Heal Spell #1 as Bowlers enter the first layer. When enemy CC troops or Heroes engage, drop the Poison Spell + 3 Headhunters.
Overgrowth Spell: Drop on the nastiest back-end compartment (Scattershot or Multi-Inferno) to turn it off until cleanup.
King Ability (Earthquake Boots + Spiky Ball): Activate as soon as he steps into the core to shatter inner walls, strip 40–50% HP off surrounding buildings, and instantly bounce-delete 6–8 defenses.
Warden Ability (Eternal Tome): Pop right as the Town Hall falls to block the Giga Inferno poison blast and core splash damage.
Queen Ability (Action Figure + Healer Puppet): Trigger when she takes core damage or faces a heavy compartment to spawn the Giant tank and 3 Healers for the mid-raid push.
Jump & Late Heals: Use Heal Spells #2 & #3 after the Eternal Tome wears off, and place the Jump Spell on back-end walls so surviving Yetis and Bowlers never get trapped in the core.
Royal Champion (Seeking Shield + Rocket Spear): Deploy on the remaining defensive flank (or the waking Overgrowth compartment). Wait 1 second for her to lock onto a defense, then pop her ability to snipe the final compartment from long range.
Use remaining Wizards, Sneaky Goblin, and Goblins for outer corner cleanup.
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