Clash of clans army camp Army camp

Clash of clans troop capacity 300/300 Clash of clans spell capacity 11/11 Clash of clans siege machine capacity 0/1

Clash of clans clan castle Clan castle

Clash of clans troop capacity 36/45 Clash of clans spell capacity 2/2 Clash of clans siege machine capacity 1/1

Clash of clans barbarian king hero Heroes

Clash of clans "Archer Queen" hero
Giant Arrow
Healer Puppet
Clash of clans "Grand Warden" hero
Eternal Tome
Rage Gem
Clash of clans "Royal Champion" hero
Electro Boots
Clash of clans "Minion Prince" hero
Henchmen Puppet
Dark Orb

Clash of clans builder base swords Guide

Notes:

  • Last RC equip either Spear or Shield

  • After RC charge, there should be no spells left

  • Fill CC with whatever you think is best (I like Super WB + Arch, but its up to you)

  • I personally think, this attack is very good, but im bad at pulling it of (when i do tho, i get 3 Stars almost always)

  1. RC Charge

    1. Drop first invis, when about 1/4th of HP is gone

      1. If you use spear, then directly use it in the beginning to outrange stuff (saves about 1-2 invis spells)

    2. Count to 4 and drop another invis (Repeat this)

    3. EQ is for when RC reaches core or you are almost out of Invis spells (1-2 left)

  2. Hydra

    1. When RC is close to go to the core, send Blimp so you can pop above/near RC

    2. Pop Blimp manually near core

    3. Spell order after pop: Invis (if outside of RC Invis) > Clone > Rage > Invis (don't use more Invis on this, unless RC is in Range)

  3. Funnel

    1. RC should create one side of a funnel

    2. Place Baby/Inferno Drakes so it creates the other side of the funnel

  4. Place Rest

    1. Place Queen and Arrow important defences

    2. Place Drags into the funnel

    3. Place Heros into the funnel

    4. Place Rocket Loons, when Main Army gets near important Defences (AD, Scatter and Inferno)

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Clash of Clans Barbarian King

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